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Temple of the Sun and Moon
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Final level for a puzzle/exploration game, created for a level design class. I was responsible for the level concept and design, puzzle mechanics programing, 3D asset creation and lighting. Most of the 3D assets are mine, save for a few from Quixel.
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Created using Maya, ZBrush, Substance 3D Painter, Quixel Megascans, Unreal Engine 5
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Level Assets, Textured

Level Assets, Untextured


Concept Sketch
Level Design / Technical Map
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