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Flooded District
Environment render in Unreal Engine 5
Modeled in Maya / Surfaced with Substance Sampler and Painter
Personal project inspired by my love for the game Dishonored. This project was created with the goal of using my own photos of A&M campus buildings as materials to texture the buildings in the scene using Adobe Substance Sampler. The final result is a mixture of photo-based materials and Substance Painter materials.
Software Used: Maya, Substance Painter, Substance Sampler, Unreal Engine 5





Building group A, textured

Building group A, no textures

Building group B, textured

Building group B, no textures

Extra assets, textured


Extra assets, no textures
Concept Sketch

Reference Sheet
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