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Flooded District

Environment render in Unreal Engine 5
Modeled in Maya / Surfaced with Substance Sampler and Painter


Personal project inspired by my love for the game Dishonored. This project was created with the goal of using my own photos of A&M campus buildings as materials to texture the buildings in the scene using Adobe Substance Sampler. The final result is a mixture of photo-based materials and Substance Painter materials. 

Software Used: Maya, Substance Painter, Substance Sampler, Unreal Engine 5
 

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Rend3.png
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Building group A, textured
 

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Building group A, no textures
 

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Building group B, textured
 

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Building group B, no textures
 

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Extra assets, textured
 

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Extra assets, no textures
 

Concept Sketch
 

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Reference Sheet
 

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