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Half-Life-Style Portal Environment

Half-Life Style Portal Asset, VIST 470, Shading and Rendering. Responsible for all aspects except portal model base model.

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Environment render in Unreal Engine 5
Modeled in Maya / Surfaced in Substance Painter
This project was meant to expand on the work I had done surfacing the portal asset for my rendering and surfacing class. I had such a great time with that project that I decided to take it a step further and build out an environment to make the whole scene feel more cinematic and alive. It was also a great exercise in lighting.

 

Software Used: Maya, Substance Painter, Unreal Engine 5
 

Rend2Cinematic.jpg
Rend3Cinematic.jpg
RedNoGreen.jpeg
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